For me, woodland works in many ways as a metaphor for Druidry. I like the image of Druidry not being a single path, but being many possible journeys through the wood. I like the idea of Druidry as a terrain rather than as something more directional and focused on a goal. We’re in the wood, the wood is the destination, there is no extra special place to get to, no finish line to cross, it’s just about being in the wood.
Of course woods change all the time. They change with the seasons. They change one year to the next – trees grow, trees fall, paths become overgrown, new paths open up. Wild residents change in number, and location. The wood is not a fixed place. The metaphorical Druid wood is also not a static thing.
The other feature of woodland that has long struck me as being a good Druid concept, is that interplay of light and shadow. Across a wood, light levels can vary dramatically. You might find open clearings where the light is bright. Woods can be very dark – at night they cut out a lot of light pollution so you can get proper darkness under trees. Most of the time what you find is this constant and ever changing dappling of light and shadow. I don’t find the way that some people equate light with good and darkness with evil to be especially helpful because both are part of nature. I think Druidry belongs to the dappled and shifting light of woodland, where there is also beauty in the shadows and in the contrast. This is not to say I think Druidry is or should be amoral, more a recognition that everything is complicated and few things turn out to be purely good or purely bad.