There have been some developments this week that I am excited about and want to share…
Anyone who has been with the blog for a while will have likely picked up that one of the things I do is a graphic novel series called Hopeless Maine. It is a setting my other half came up with many years ago, and the essence of the main characters comes from him. He asked me to take on writing the stories and script, long before we got ourselves organised romantically!
Back when we ran Hopeless Maine as a webcomic, and with a weekly blog/newspaper for the island, we had a lot of interaction from people. This year we decided to open Hopeless up to collaboration and play, and the results have far surpassed anything I could have dared to hope for.
For a while now we’ve had pieces every Friday for www.hopelessmaine.com expanding on island life in all manner of glorious ways. This week saw the arrival of a new column that will go out each Tuesday – Tales from the Squid and Teapot – the first of which can be found here https://hopelessvendetta.wordpress.com/2017/04/25/%E2%80%8Bobit-sir-fromebridge-whitminster/
The columnist for Tales from The Squid and Teapot is Martin Pearson AKA my Dad. He’s a natural when it comes to describing the life of Hopeless, and this isn’t really a coincidence at all. The books I encountered as a child, the things I find funny, the way I think and the kind of phrasing I use has all, to some degree, been influenced by him. He’s always written, but not tended to publish, so it’s a delight to be able to lure him out in this manner.
Our other exciting development is a plan for Hopeless Maine the roleplay game. A new blog has been set up for this by Keith Healing, and discussions are under way about how to turn Hopeless into a set of playable mechanics, that allow creativity and improvising. I feel the need to mention at this point that I played a lot of role play in my teens – mostly D&D (Dragonlance), AD&D a bit of 3rd edition D&D, Some White Wolf (Changeling, Mage and Vampire) some Warhammer, a bit of Star Wars, a few rounds of Shadow Run, and others. I’ve also run games. I was never much attracted to playing magic users because the magic seemed dull, prescriptive, too combat orientated and frankly not that magical. This, will be different, and I’m excited about that. There will also, (take note, steampunks) be something enabling invention. It won’t assume combat is how things get done, but will allow for hitting things with a frying pan in an emergency. Early days, but much potential. You can find more about that here –https://hopelesstraveller.wordpress.com/