Those of you who know me will know that I’ve been a fan of Kevan Manwaring’s work for the best part of a decade. And if you’ve been reading the blogs for a while you may also have picked up that one of the things I do is write a graphic novel series set on an island that is cut off from the rest of reality. Hopeless Maine, as Walter Sickert put it is ‘an island lost in time’.
It’s a terrible thing to have to admit that I’ve only just got round to reading Kevan’s Lost Islands book. I read it in July because I’m thinking about writing more in the Hopeless Maine setting and I knew it would help me think around that.
One of the things I love about Kevan’s work, taken as a whole, is that he doesn’t sit tidily in a single, neat marketing definition, and seeing him do that has helped me take a similarly unboxed approach. Kevan writes poetry, non-fiction, fiction, he’s a performer, teacher and storyteller, and all of this feeds into any given book. Lost Islands brings together that breadth of experience and insight. This is a book of myths and history, geography, geology, politics, pop culture, literature, personal experience, speculation, science, and even a bit of fiction for good measure! It’s the sort of book that would sit well next to a Robert McFarlane title.
Lost Islands offers a lot of thoughts about physical islands – those that were imagined, may have existed, have definitely disappeared and those that are just very hard and dangerous to get to. It’s also a book that explores the idea of islands in the broader sense – things cut off and surrounded by something other. The driving narrative of the book explores the human desire for the pristine, Eden, and the way in which our search for it destroys not only those pristine environments, but piles on the environmental damage for the world as a whole. There are too many nature writing books out there that encourage us to run off looking for unspoiled nature, and thus to spoil it, so it’s really pleasing to see a book tackle this issue head on and pull no punches about the implications of getting away from it all.
For me, reading Lost Islands generated some fertile lines of thought about how I might map and chart something I’ve set up to be unchartable. Kevan’s recent blog posts have been all about long distance walking, so I’ve been thinking about that, too. I’m thinking about the issue of utopias and dystopias and the desire for something that is not those things. A playground, where you can gleefully run wild but may fall on your face, or be eaten by monsters.
It’s not an easy book to find, your best bet appears to be Speaking Tree